Super Duper

A game that allows young people to experience first hand the tools, scams and techniques that can influence them online – a guerrilla approach to e-safety that combines entertainment and education.

• The player is cast in an active participant role – they get duped by different techniques and scams in the game

• This has a ‘vaccination effect’ – young people experience being tricked and misled, but as a result are able to recognise some of the potential dangers and risks online, so they can protect themselves in the future

• Co-design and test it with young people to ensure it’s entertaining, engaging and meaningful

• Tried and tested process – we successfully used a vaccination approach to educate using films in our Vampire Conspiracy Project

Inspiration: Digital Disruption’s Vampire Conspiracy Project:

Channel 4 Education’s Sweatshop:


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  • Renee Goins
    commented 2017-09-15 12:27:49 +0100
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  • Diane Bush
    followed this page 2017-02-03 18:47:11 +0000
  • Martin Orton
    published this page in ideas 2015-04-23 16:12:29 +0100