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A game that allows young people to experience first hand the tools, scams and techniques that can influence them online – a guerrilla approach to e-safety that combines entertainment and education.
• The player is cast in an active participant role – they get duped by different techniques and scams in the game
• This has a ‘vaccination effect’ – young people experience being tricked and misled, but as a result are able to recognise some of the potential dangers and risks online, so they can protect themselves in the future
• Co-design and test it with young people to ensure it’s entertaining, engaging and meaningful
• Tried and tested process – we successfully used a vaccination approach to educate using films in our Vampire Conspiracy Project
Inspiration: Digital Disruption’s Vampire Conspiracy Project: http://www.digitaldisruption.co.uk/free_tools
Channel 4 Education’s Sweatshop: http://www.playsweatshop.com/sweatshop.html